In the City Street scenes, Proxy-GS achieves stable real-time rendering while preserving fine-grained visual details.
Our approach substantially reduces the number of anchors that need to be decoded, leading to significant improvements in both memory efficiency and rendering speed.
The top-right inset shows a top-down visualization of all anchors, where the anchors highlighted in red indicate those used by the decoder for the current frame.
Compared to existing baselines, Proxy-GS enables virtually cost-free depth-based occlusion culling, which in turn significantly reduces the overall rendering time in large scenes with heavy occlusions, while introducing no additional burden in smaller or less-occluded environments.
Due to the characteristics of MLP-based 3DGS, the anchors and the Gaussians generated from them typically exhibit certain spatial offsets. As a result, for Proxy-GS the underlying mesh does not need to be perfectly accurate.